David Gross Senior Manager, UX/UI
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Academy Xi

Stash or Splash your money

Teaching children about financial independence.

  • UX Research
  • UX
  • UI
Stash or Splash your money
Role
UX Researcher & Designer - concept to high-fidelity prototype
Scope
Research, journey mapping, competitor analysis, prototyping, usability testing
Timeline
Academy Xi UX design program
Result
Validated through user testing, informing key onboarding and social-feature pivots

The problem

Students have a general apathy to finances and banking

Students find the process of setting up their bank account uninspiring, and having to read through long emails just to get started is cumbersome and time-consuming. The example below, from a major bank's website, shows a gap in kid-friendly content - instead directing kids to "Fun activities," including a savings simulator geared to older audiences that kids wouldn't understand.

A major bank's onboarding content aimed at kids, showing dense text and a savings simulator built for adult audiences.

The hypothesis

Incentivise kids to take more responsibility for their own finances

How can we improve the onboarding experience for students so they feel confident with money matters? Students who engage with money matters early - talking with family, saving for a goal, interacting with their bank - are more likely to become financially independent and less stressed about money throughout their life.

The design process

  • In-depth interviews

    Moderated interviews about banking and financial themes.

  • Affinity diagram

    I organised the data collected into groups based on themes.

  • Journey map

    Helped unlock pain points and discover opportunities.

  • Competitor analysis

    Reviewed financial apps to analyse the offerings available for kids.

  • User flows

    Visualised the deliverables for the complete solution.

  • Interactive prototype

    Gained early insights into the validity of the concept.

Competitor analysis comparing financial apps and their offerings for kids.

Research

Cashless Kate's journey

Kate is a 14-year-old student living in inner-city Sydney. She comes from a middle-income family, works part-time in her first job, and is very tech- and social-media-savvy. She needs help from her mum to manage her money, who is often heard responding, "What am I? An ATM?"

Customer journey map for Cashless Kate, highlighting pain points and opportunities.

Wireframes

The design of the app

I decided to create an app aimed at helping people save money by taking on challenges and setting goals. The app is designed to help grow a user's savings balance - whether they're a beginner saver or just looking to start a new savings habit, this easy-to-use app is a fun and simple way to work toward a savings goal.

Early ideation sketches exploring the Stash or Splash app concept.

High fidelity designs

Solved, tested & pivoted

Feedback led me to pivot from an interaction perspective - while the interactions and ideas resonated with participants, the instructions were confusing. User testing validated that concepts could be taught during onboarding, along with the addition of a social interaction element.

High-fidelity screen designs for the Stash or Splash app.

Prototype

Stash or Splash?

The concept came together as Stash or Splash - helping users grow their savings balance through challenges and goals, whether they're a beginner saver or already building a new savings habit.

Demo

Interactive prototype

The prototype below shows how the app tracks Kate's financial achievements. Of a total $350 in transactions, she has Stashed (saved) $285 and Splashed (spent) $65. The dashboard shows a notification that she's received a deposit of $200 - a birthday present, for example - and the next screen prompts Kate to decide how she wants to use it: Stash or Splash.

Using savings goals and incentives along the way, Kate is encouraged with reminders and savings milestones, reinforcing a positive savings habit. Engaging interactions add a touch of delight, helping Kate feel a sense of achievement and motivation toward her goals.

The final screen shows the updated overview, where Kate can celebrate her milestones and keep tracking her goals.

Stash or Splash - interactive prototype demo

Insights

Students who engage with money matters early are more likely to build financial literacy and experience less stress about money throughout life.

Involve
Involving families will make it a social, bonding experience.
Inform
Give users intuitive insights so they can make informed decisions.
Encourage
Encourage kids with incentives and challenges set by parents.
Flexibility
Flexible features depending on the user's age and financial understanding.